Demo of Funnix | Funnix Video Guide | Alphabet Game | Transitional Exercises |
Funnix Beginning Reading Lesson 104 |Teaching m, f, e, r |
PC Download Instructions:
Mac Download Instructions:
Note: If you encountered any problems, please call Funnix techsupport
at 1.866.732.3963 M-F 7:30 AM to 3:00
PM PST or send an e-mail to techsupport@funnix.com.
DOWNLOAD A DEMO OF FUNNIX
This download gives a complete overview of the Funnix Reading Program. The subjects
that are addressed are:
Stories, Stories, Storiessamples of stories that appear throughout
the program.
Architecture of Funnixthe design of the reading program.
Sample lessonslessons 18 & 88 from Funnix Beginning Reading and lesson 38 from Funnix 2.
Decodable Texthow the program
makes it possible for children to decode text to form words.
Phonemic Awarenesshow the program stragetically introduces sounds
so children learn the sounds with ease.
Letters Derived from Soundshow letters are actually derived from
the sound when broken down into two parts.
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FUNNIX BEGINNING READING VIDEO GUIDE
The VIDEO Guide prepares instructors who plan to use Funnix by presenting a step-by-step tutorial that teaches the rules for presenting the program, how to navigate through the lessons, how to place children, how to correct children, and information about how the program works.
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Rules for Presenting Alphabet Game, Transition Exercises, Lesson 104, and Teaching m, f, e, r
ALPHABET GAME
The Alphabet Game can be used as a Placement Test. The Funnix program assumes that the child starts with some knowledge
of letter names (not merely the ability to recite the alphabet, but to identify
some letters). If you are not sure if your child is prepared to start Funnix,
download the Alphabet Game and test
your child. If your child needs work on letter names, use the Alphabet Game to teach the letter names that appear early in Funnix.
![]() Placement Test |
![]() Teach the Letter Names |
TRANSITIONAL EXERCISES
If children place at Funnix Beginning Reading Lesson 101 or Funnix 2 lesson 1, 30 or 57, present all five of the Transition Exercises. These five exercises can be presented in about ten minutes.
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TEACHING M, F, E, R
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The download consists of 3 days of instruction, with 3 exercises presented each day. When children are firm with the letters m f e r present the Alphabet Game for the letter o. When children can easily identify e f m o r from the Alphabet Game you are ready to begin Funnix Beginning Reading.